Should I Give Sargamis The Relic?

Short Answer

Giving Sargamis the relic can move a quest forward and earn rewards, but it may also lock away alternative story paths or better uses for the item. The right choice depends on your character goals, how much you trust the NPC, and whether you have explored all other quest options. Save your game, gather information, and only hand it over if the benefits clearly outweigh the risks.

When It Makes Sense

  • Good fit: You want the immediate quest reward and trust the offer. In many role-playing games, handing a plot-critical relic to the designated NPC resolves a quest step, grants experience, gold, or a unique item, and improves standing with a faction or companion. If Sargamis has presented a clear, honest-sounding deal, if your quest log points toward surrendering the relic, and if the reward matches what your character needs right now, giving it to him is usually the straightforward path. This is especially true if the relic appears to have no other inventory use, no crafting recipe, and no alternate recipient waiting elsewhere. Completing the exchange can also unlock new dialogue, vendor access, or follow-up missions that you would otherwise miss by withholding the item.
  • Good fit: Your roleplay or build favors cooperation. Some games reward lawful, trusting, or faction-loyal behavior with companion approval, hidden achievements, or special endings. If you are playing a character who honors agreements, respects authority, or wants to stay on Sargamis’s good side, giving him the relic aligns with your narrative and can prevent a fight. Cooperative choices may also open peaceful resolutions to nearby conflicts, allowing you to avoid combat or gain allies. Even if the mechanical reward is modest, the consistency with your character’s personality and the smoother story progression can make the trade worthwhile.

When You Should Avoid It

  • Warning sign: The relic is unique and may have a better use elsewhere. Many RPGs hide powerful upgrades, secret doors, alternate quest lines, or superior rewards behind seemingly ordinary relics. If the item description hints at hidden power, if another NPC has expressed interest in it, or if you found the relic in a location tied to a larger mystery, you should pause before handing it over. Once a relic is transferred, the game may make it impossible to reclaim, permanently locking you out of a better weapon, a crafting component, or a different ending. Treat unique or legendary items as high-value bargaining chips and only surrender them after you are confident you are getting the best possible return.
  • Warning sign: Sargamis seems manipulative or you lack context. If the NPC makes vague promises, threatens you, appears only after a suspicious event, or has a reputation for betrayal in the story, handing over the relic can backfire badly. He might use the item against you, trigger an ambush, or close off a peaceful route with another faction. You should also be cautious if you have not completed nearby side quests, because new information often reveals that the relic belongs to someone else or that Sargamis is not the rightful recipient. When in doubt, keep the item in your inventory until the surrounding story is clearer.

Pros and Cons

Pros

  • Quest resolution and immediate rewards. Turning in the relic typically advances the active quest, removes a journal objective, and delivers tangible benefits such as currency, gear, experience points, or reputation. It also frees up inventory space and reduces the mental burden of tracking a special item across multiple play sessions.
  • New story opportunities and smoother faction relations. Cooperative turn-ins often unlock additional dialogue, vendor discounts, companion conversations, or access to areas that would remain sealed if you refused the request. This can enrich the narrative and make later encounters easier.

Cons

  • Risk of permanent missables. Relics are frequently one-of-a-kind, and many games do not let you change your mind after a hand-off. You may lose the chance to upgrade a weapon, enter a secret area, or complete another NPC’s quest line, all of which can be more valuable than the immediate reward.
  • Potential betrayal or unintended escalation. If Sargamis has hidden motives, the relic could empower an enemy, summon hostile forces, or damage your relationship with other key characters. Even when the trade is not a trap, it may still push the story in a direction you do not want.

Decision Checklist

  • Have I manually saved the game, or is there a reliable save point nearby that lets me undo the decision if the result is unfavorable?
  • Have I read the relic’s description, checked all active quests, and spoken with companions and nearby NPCs to confirm there is no alternate recipient or hidden use?
  • Does giving the relic support my preferred story outcome, character morality, and long-term party composition, or could it damage a relationship or lock an ending I want?

Alternatives to Consider

Before you commit, explore the possibility of keeping the relic and using it yourself. Inspect the item in your inventory, try equipping or activating it, and see whether any companion or scholar recognizes it. You may discover that the relic opens a sealed door, powers a device, or combines with other materials to create a powerful item. If another faction wants the same relic, compare their offer to Sargamis’s and consider which side better fits your goals. Dialogue skills such as persuasion, intimidation, or insight may let you learn more about Sargamis’s true intentions, negotiate a better reward, or delay the exchange without hostility. Some games also allow you to pickpocket or reclaim a handed-over relic later, but relying on theft can fail quests and turn allies hostile, so treat that as a last resort. Finally, consulting an up-to-date wiki or walkthrough can reveal patched quest behavior and help you avoid a regrettable permanent choice.

Final Recommendation

Give Sargamis the relic if you have confirmed it has no better use, you trust the NPC or the quest clearly rewards the turn-in, and the choice aligns with your character’s goals and relationships. Avoid handing it over if the relic is unique, the NPC seems suspicious, or you have not explored alternate recipients and story branches. Because quest outcomes differ by game, patch, and play order, verify the specific consequences for your version through an official guide or reputable community wiki, and save your progress before making the exchange. Used thoughtfully, this choice can advance your adventure smoothly; handled carelessly, it can close off content you may wish you had kept open.

FAQ

Should I give Sargamis the relic?

It depends on your goals. If you trust the NPC, the relic seems to have no other use, and the reward advances your preferred story path, giving it is usually reasonable. If the item is unique, Sargamis seems manipulative, or another character may need it, you should wait and investigate first.

What should I consider before I give Sargamis the relic?

Save your game, read the relic's description, review your quest log, talk to companions and nearby NPCs, and check a current wiki or guide for alternate uses. Only hand it over when you are confident the trade aligns with your long-term objectives and you are prepared to accept any irreversible outcomes.

References

  1. Official in-game quest journal and developer patch notes for the title featuring Sargamis
  2. Community-maintained wikis such as Fextralife, IGN, or GameFAQs for current quest outcomes and item uses
  3. The game's official support or knowledge base for verified NPC and relic behavior

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