Should I Let Hasan Go Cyberpunk?

Short Answer

Letting Hasan go in Cyberpunk 2077 usually makes sense if you are roleplaying a merciful V, want to avoid unnecessary violence, or believe the character’s backstory justifies leniency. You should be cautious if the quest offers better rewards or reputation gains for turning him in, or if sparing him may create future complications in Night City. Consider your build, roleplay goals, and whether you care more about eddies, street cred, or narrative closure before deciding.

When It Makes Sense

  • Good fit: You are playing a merciful or street-kid/corpo-aligned V who values human life over quick payouts. If Hasan’s story paints him as a victim of Night City’s systems rather than a genuine threat, letting him go can feel like the morally coherent choice.
  • Good fit: You are more interested in narrative immersion and roleplay than in maximizing every reward. Many Cyberpunk 2077 side quests are designed so that the “good” outcome does not drastically change the main story, letting you shape V’s personality without major gameplay penalties.

When You Should Avoid It

  • Warning sign: You need eddies, street cred, or unique loot tied to the quest’s completion condition. In several Cyberpunk 2077 gigs and side jobs, sparing a target can mean forfeiting the full payout or failing optional objectives that reward rare gear.
  • Warning sign: You are trying to maintain a ruthless reputation, romance path, or faction standing that rewards harsh choices. Some NPCs react to how you resolve jobs, and showing mercy may be interpreted as weakness or poor judgment by certain fixers or allies.

Pros and Cons

Pros

  • It supports a compassionate or anti-corporate roleplay, giving your V a clearer moral identity in a cynical world.
  • It can avoid unnecessary combat or complications, especially if the quest is easier to resolve peacefully than by force.

Cons

  • You may miss out on eddies, street cred, or loot that comes from turning the target in or confirming the kill.
  • There may be lingering consequences later in the game if the spared character appears again or if the quest giver expected a different outcome.

Decision Checklist

  • What does the quest log or dialogue suggest will happen if I let Hasan go, and am I willing to accept that outcome?
  • Am I prioritizing roleplay and story, or am I optimizing rewards and character progression?
  • Have I saved the game recently so I can reload and see both outcomes before committing to my final choice?

Alternatives to Consider

If you are unsure about letting Hasan go, consider saving before the decision and testing both paths. You can also look for a third option such as knocking him out, intimidating him into leaving, or negotiating with the quest giver for a compromise. Some Cyberpunk 2077 quests allow non-lethal resolutions that preserve rewards while avoiding a kill, making them a good middle ground between mercy and full payment.

Final Recommendation

Let Hasan go if your V is roleplayed as compassionate, if you dislike unnecessary violence, or if the narrative clearly frames him as a victim. Turn him in or follow the quest objective strictly if you need the eddies, street cred, or unique rewards. Because this is a low-stakes video game choice, the best approach is often to save before the decision, try both outcomes, and pick the one that best fits your story. For complex or emotionally difficult real-life decisions, consult a qualified professional rather than relying on game logic.

FAQ

Should I let Hasan go in Cyberpunk 2077?

It depends on your priorities. Let him go if you are roleplaying a merciful V or dislike unnecessary violence. Turn him in if you want the best rewards, street cred, or a clean completion for the fixer.

What should I consider before letting Hasan go?

Check the quest objective, save your game first, think about whether you care more about story or loot, and consider whether a non-lethal knockout or negotiation might give you a middle-ground outcome.

References

  1. Cyberpunk 2077 official quest design and dialogue systems documented by CD Projekt Red; player community guides on side-job outcomes.

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